– Ubisoft CEO Yves Guillemot discusses the company’s partnership with Google for Project Stream
Ubisoft’s Assassin’s Creed Odyssey was notably the first game to debut on Google’s browser-based game streaming service Project Stream, something the company’s leadership discussed briefly in a Q&A with investors earlier today.
While the service currently only exists as a limited trial on PC, Ubisoft’s Yves Guillemot says the company is excited for how the tech could possibly change the triple-A game market. In the quote above, he calls out how the project could expand the reach of triple-A games to the growing number of people that clock most of their game time on a mobile phone. Since games are stored on the cloud rather than on any given device, cloud gaming also, he says, re-introduces that aspect of pick-up-and-play to triple-A games since updates will happen on the servers rather than when a player reaches for the game.
“We think in the medium term this will give us games that have a lot more appeal than what we have today,” said Guillemot.
On the topic of monetization, Guillemot says that the company is eyeing a traditional model that lets it sell any streaming titles as a full games, same as buying them at full-price on any other platform, rather than other models that Google’s platform might support or the pay-by-playtime model cloud streaming for the Nintendo Switch in Japan has adopted so far.