If you’re curious about what opportunities new consoles like the Xbox Series X and PlayStation 5 are offering to developers, Sucker Punch co-founder Brian...
In this GDC 2017 talk Fullbright's Steve Gaynor and Nina Freeman share lessons learned during the development of their non-linear space station story exploration game...
In this 2018 GDC talk, Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach and discusses the implications for project and team...