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Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Letting Loose and Having Fun in the Rural Villages Along the Seine in France

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Exploring the Coral Reefs to Understand How Pollution Has Impacted Aquatic Life

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Rez’s Mizuguchi: His quest ‘to make the player happy’ changed his games

- Tetsuya Mizuguchi, on what led him to create games like Space Channel 5 and Rez Looking back to the Dreamcast era, the twin releases...

In open world game design, curiosity is key, says Bethesda’s Todd Howard

Todd Howard has been thinking about open world game design for quite a long time. He’s the director and executive producer Bethesda Game Studios,...

Alt.CTRL.GDC Showcase: Baumgarten & Autio’s Rotator

The 2016 Game Developer's Conference will feature an exhibition called alt.ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to...

Hone your artistic vision at the GDC 2016 Art Direction Bootcamp

Heads up, game makers: GDC 2016 organizers would like to give you a preview of the informative and intriguing sessions taking place during the day-long Art Direction Bootcamp which...

How Total War got stripped down and sped up for F2P Arena

It might look like another yet another military strategy game at first glance, but Total War: Arena is a big departure for Creative Assembly....

The long shadow of Super Mario Bros.

Super Mario Maker's release has brought new attention, especially among non-developers, to the structure and design of several of video game history's most important...

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